﻿using System;
using System.Collections.Generic;
using System.Text;
using System.Globalization;
using UnityEngine;
namespace Common
{
    [Flags]
    public enum OnBeatDefine
    {
        None,
        /// <summary>
        /// 基本攻击
        /// </summary>
        Basic,
        /// <summary>
        /// 晕
        /// </summary>
        Dizzy,
        /// <summary>
        /// 倒地
        /// </summary>
        Collapse 
    }
}

